Principal
investigator: PD Dr. Tim Lanzendörfer
Reading
in the Age of Trump: The Possibilities, Politics, and Futures of Literary
Studies (Now) is a DFG-funded
Heisenberg grant project led by PD Dr. Tim Lanzendörfer. The project
investigates the current state of literary theories and literary studies
through the lens of reading, understood here as a theoretical problem. It is
build on three principal pillars:
The DFG-funded research project „Play|Experience: Art and (Post)Critique in Transmedial Contexts between Games and Literature" is partially related to this project.
Project Investigator: Max José Dreysse Passos de
Carvalho, MA
Play|Experience is a DFG-funded research project that investigates
the narratives of videogames from a variety of theoretical as well as empirical
angles. Central to this endeavor is the category of (aesthetic) experience,
which stands as a contentious notion at the heart of numerous debates across
the contemporary humanities.
The project is after the specificities of ludic
experiences, which it seeks to draw out by juxtaposing them with analogous
discussions on experiantiality in literary contexts. At the same time, it takes
the controversies surrounding recent forays into the primacy of aesthetic
experience, including but not limited to literary postcritique, as jumping off
points to question the status of experience across diverse aesthetic forms
altogether. Does aesthetic experience even matter? Why? How? Vice versa: is
there anything other than experience that matters about art? If so, what? The
project starts out from the assumption that the study of games is particularly
suited to producing insights into these form-transcending problems, but it also
argues that these more general, theoretical concerns on aesthetics, art, and
narrative, can help us improve our understanding of games.
Among other things, Play|Experience hopes to
develop our methodological grasp on the ways game narratives are usually talked
about: what distinguishes the review from the critique from the postcritique?
What, across all of this, is the status of interpretation? These problems the
project addresses in light of the commodified reality of commercial game
production today, which is as marked by ruthless and exploitative labor
practices as it is by manipulative monetization schemes. Inevitable too, then,
is the question of how art and commodity relate to one another.
Forschungskolleg Humanwissenschaften (Institute for Advanced Studies in the Humanities):
https://www.forschungskolleg-humanwissenschaften.de/index.php/en/projects/democratic-vistas
Spokespersons: Prof. Dr. Johannes Völz and Prof. Dr.
Gunther Hellmann
30 Professorial Members, among them Prof. Dr. Heike Schäfer
Spokespersons: Prof. Dr. Johannes Völz and Prof. Dr.
Gunther Hellmann.